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However, when it comes to the GPU unit, both use similar AMD Radeon graphic units, but Sony's GPU unit has 1152 shaders (18 compute units) compared to Microsoft's 768 ( 12 compute units). Despite, the Xbox One CPU being slightly faster, it is rather unlikely that it will make a notable impact on either console's relative game performance. Both the next gens have an AMD APU with an 8 core Jaguar CPU, both have pretty much identical CPU's, but a slightly higher clock speed gives the Xbox One an edge here clocked at 1.75Ghz compared to Sony's 1.6Ghz. On paper it seems there is not much to differentiate between the two. Both consoles are pretty identical when it comes to hardware, with an x86 AMD APU, making both consoles essentially PC's. The comparison chart below provides a quick glance at which console is going to come out on top by comparing their hardware spec and a few other features. Our job here is to help you out in making that tough call in picking one of the two contenders. However, as we kick off the next generation, we see a very different kind of a contest. It's time for Microsoft now to step into the ring with the Xbox One and face Sony's PS4 to earn bagging rights for which is the best next gen console. Direct3D and DirectX in general is a baby that Microsoft might want to consider ditching actually, in favour of supporting the OpenGL API.Never before have both the console giants gone head to head in such a spectacular manner. The only benefit I can see of Direct3D is that it is pretty ubiquitous, but it's not like people aren't aware of OpenGLĪnd there is way more literature available on OpenGL as well. In the past few years and Nvidia and others have been pushing OpenGL extensions and drivers, and it has started to pull away from Direct3D. Many top line developers have been switching to OpenGL
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DirectX or Direct3D isn't the advantage many people think it is. OpenGL 4.3 even has features Direct3D 11.2 still doesn't have. In OpenGL is just more efficient and renders things far nicer if you ask me. Even Direct3D 11.2's much vaunted Tiled Resurces feature set has been available in OpenGL's pipeline for sometime in the form of the AMD extension AMD_Sparse_Texture. Here, read this:ĭirect3D has been playing catch up with the OpenGL feature set for sometime. Direct3D 11.2 (I'm not really bothered about the full X feature set because it's not game related) isn't the benefit or bonus people think it is.
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